The mountain that climbs you back

By Jazza on Celeste
Coming back to Celeste years after release, what strikes me most is how completely the journey hangs together from the very first screen to the last.
Celeste opening: Madeline stands beside old Granny outside a snowed-in wooden cabin at the foot of the mountain, a dialogue box reading "The sign out front is busted... is this the Mountain trail?"
Celeste opening: Madeline stands beside old Granny outside a snowed-in wooden cabin at the foot of the mountain, a dialogue box reading "The sign out front is busted... is this the Mountain trail?"
It opens quietly, with Madeline arriving at the foot of the mountain and an old woman warning her off, and from there every chapter reinvents its own rules without ever losing the core dash-and-climb language you pick up in the opening hour. The middle stretch through the dream resort and the drifting pink cloudscapes is where the game's heart shows most clearly, pairing genuinely tricky platforming with a story about panic, burnout and self-acceptance that never once feels tacked on.
Celeste gameplay: Madeline mid-dash through a dreamlike pink and purple cloudscape streaked with falling rain, a strawberry counter reading 19 on the cliff below her
Celeste gameplay: Madeline mid-dash through a dreamlike pink and purple cloudscape streaked with falling rain, a strawberry counter reading 19 on the cliff below her
Lena Raine's soundtrack earns every bit of its reputation, shifting from anxious synth pulses to soaring piano at exactly the moment the climb demands it. The back half hands you the toughest standard levels in the game, all razor-thin gaps and forests of spikes, yet the instant respawns and generous checkpoints mean frustration never gets a chance to set in.
Celeste gameplay: Madeline leaping between snow-capped platforms studded with white spikes toward a glowing green dash crystal, against a dark starry night sky
Celeste gameplay: Madeline leaping between snow-capped platforms studded with white spikes toward a glowing green dash crystal, against a dark starry night sky
If you still want more after the credits, the B-sides, C-sides and the staggering Farewell chapter offer some of the hardest and most rewarding platforming ever designed. It is a short game that feels complete and a brutal game that never once wants you to give up, and I cannot recommend it more highly.