Brutal, gorgeous, and occasionally unfair

By Hexlore on Returnal
Returnal commits completely to its punishing roguelike loop, and for long stretches that commitment genuinely pays off. The atmosphere is oppressive in the best possible way, a hostile alien world that feels like it actively wants you gone.
Returnal gameplay: Selene firing through a storm of green and orange bullet-hell projectiles in a dark alien jungle
Returnal gameplay: Selene firing through a storm of green and orange bullet-hell projectiles in a dark alien jungle
The gunplay is the real star: the weapons feel fantastic, the alt-fire system rewards aggression, and the third-person bullet-hell encounters are unlike anything else on the platform. When a run is going well, weaving through a screen of glowing projectiles at full speed is exhilarating. The trouble is the structure wrapped around it, because a single run can stretch past an hour and one bad encounter can erase all of it with no proper way to save and step away. Story coherence is also a stretch, doled out in fragments that intrigue far more than they explain. The vibes and the combat carry it a long way, but the loop tests your patience as much as your reflexes.