Returnal commits completely to its punishing roguelike loop, and for long stretches that commitment genuinely pays off. The atmosphere is oppressive in the best possible way, a hostile alien world that feels like it actively wants you gone.
Returnal gameplay: Selene firing through a storm of green and orange bullet-hell projectiles in a dark alien jungle
The gunplay is the real star: the weapons feel fantastic, the alt-fire system rewards aggression, and the third-person bullet-hell encounters are unlike anything else on the platform. When a run is going well, weaving through a screen of glowing projectiles at full speed is exhilarating. The trouble is the structure wrapped around it, because a single run can stretch past an hour and one bad encounter can erase all of it with no proper way to save and step away. Story coherence is also a stretch, doled out in fragments that intrigue far more than they explain. The vibes and the combat carry it a long way, but the loop tests your patience as much as your reflexes.